PvE is not good?
If you want to level much quicker , you can buy our cheap aion gold for getting the useful equipment and helping you level faster. The problem is those MMOs force you to go into PvE in order to progress your character to be able to compete in PvP. In other words you need to go through its PvE content to finally experience the PvP content. Heck, in some of them it is worse; the game forces you to go in the PvE content – and while doing so – you’re guaranteed interference by an enemy (who is ready to attack you) but you’re not ready since you’re in PvE mode and the nemey is in PvP mode. People call this “Ganking” and Ganking is NOT PvP. The problem with “PvP and PvE in one game” is balance. You need to balance the classes so each one can survive in groups or on its own. This would ruin the PvE in many ways. One of the things that would hurt PvE is class variety. Becuase you’re balancing classes then the Wizard cannot deal enormous damage because otherwise he’d kill a rogue twice with one Direct Damage spell.
If you are still in search of cheap aion gold and Aion powerleveling, just come and have a look, here our best service can satisfy you at any time, just feel free to contact with our live chat service. So, does this tell us that PvE is nothing but a prologue for the PvP world to the game designers? Can’t we have a differnt approach to PvP focused game? Planetside had a different approach but failed; probably that makes developers fear the idea of creating a PvP MMO without adding PvE because let’s face it there is great amount of players who want to play a PvE MMORPG and that’s just perfect since they are not very good at PvP they will be the sheep for “ganking hungry” PKers. That is, my friends, an embarrassing game design. I’ve wrote about such game mechanics where players can compete solo or in group without interfering with the opponent’s work. Example: Implement Gods in the game and let players worship those Gods and make the PvE content handle such data where the most appreciated God give their worshipers weekly rewards. So, the players will compete in PvE (killing specific monster or offering services) to get the weekly rewards. That’s just one idea.
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