The Fire Temple
If you want to level much quicker , you can buy our cheap aion gold for getting the useful equipment and helping you level faster. As you and your Asmodian wings approach the level 30 milestone, a new quest will pop up in your journal: [Group] The Three Keys. This little gem, once completed, will grant you access to the Fire Temple. This instance, in western Mt. Musphel near the Sky Temple of Arkanis, is sort of misleadingly named, as it has more in common with a hole in the ground (commonly referred to as cave) than it does with a temple. Although, there are some ruins strewn about the place which would lead one to believe it may at some point in its history been a temple. Now, though, it is home to fiery fire elementals, rocky rock elementals, gargy gargoyles, and one sexy lady by the name of Kromede. For the most part, this quest is trickier than the instance that follows. For its completion, you must go through three element themed mini instances of increasing difficulty, or decreasing difficulty, or even random difficulty--depending on which order you do them in. The three elements the rooms are themed after are wind, which is easiest, followed by water, then finally fire is the hardest; each room has an assortment of monsters that match its respective element.
If you want to level fast you'd better use your aion gold and then buy some powerful equipment , this will help you a lot . Happy hunting ! Once you've attained the final key to this wonderful little group quest you can turn in all three keys to your friendly neighborhood fire elemental that gave you the quest. He will then give you the next quest in the line: The Captive Flame, for the Fire Temple. It should be noted that while The Three Keys can be completed by level 28, the Fire Temple's monsters are 33-37. So, while the instance itself isn't too difficult, you may not want to consider doing it until roughly 32--maybe 30 or 31 if you're feeling ballsy, or have the luxury of being a healer who doesn't have to worry about hitting high leveled monsters. This instance has six random spawning bosses; it's fairly unlikely to find them all up in one clear, though not impossible. You can expect to find one or two up in any given run. Three of these random spawning bosses are along the main path taken through the instance so you should be able to kill them with minimal clearing. The other three are well off the beaten path and, for the most part, completely ignored by most groups. In fact, I've never actually killed any of the three bosses that would require significant clearing to even see if they're spawned.
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